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AI Insights · Timothy · July 2024

Top 5 Boxing Games Performance in France Q2 2024

Explore the performance of the top 5 boxing games in France during Q2 2024, including trends in downloads, revenue, and weekly active users.

Top 5 Boxing Games Performance in France Q2 2024

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During Q2 2024, the top 5 boxing games in France showcased varied performance on a unified platform, with trends in downloads, revenue, and weekly active users reflecting their market positions. The data, sourced from Sensor Tower, provides a comprehensive overview of these trends.

EA SPORTS™ UFC® 2 by Electronic Arts maintained a relatively stable revenue throughout the quarter, peaking at approximately $671 in the first week of April and then experiencing a gradual decrease to $227 by the end of June. Downloads started at about 7.7K and declined to around 3.7K by the last week of June. Weekly active users showed minor fluctuations, starting at 44.7K, peaking at 47.4K in late April, and ending at roughly 43.3K.

I, The One - Fighting Games from Azur Interactive Games Limited saw a modest revenue with minor peaks and troughs, starting at $46 and ending at $45. Downloads showed a slight decline from 4.5K to 4.1K over the quarter. The game’s weekly active users started at 18.6K, experienced a peak of 20.3K in late April, and concluded the quarter at approximately 17.4K.

Arm Wrestling Master by GOODROID,Inc. did not generate any revenue during this period. Downloads saw a significant drop from 6.2K at the beginning of April to about 3.4K by the end of June. Weekly active users mirrored this trend, starting at 18.4K and ending at around 14.8K.

MMA Manager 2: Ultimate Fight from Prey Studios experienced a decline in revenue from $2.1K to $996 over the quarter. Downloads also saw a sharp decrease from 5.2K to just 410 by the end of June. Weekly active users followed a similar trend, dropping from 10.5K to 5.5K.

Real Boxing 2 by Vivid Games S.A. had a steady revenue stream, starting at $401 and ending at $187. Downloads began at 2.1K and decreased to around 1.4K. Weekly active users started at 3.8K and ended at approximately 2.6K.

For more detailed insights and further analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024